Krisa Code and Krisa Bins, get your very own krisa island
- GDScript 100%
| assets | ||
| characters | ||
| Packages | ||
| .editorconfig | ||
| .gitattributes | ||
| .gitignore | ||
| animated_sprite_2d.gd | ||
| animated_sprite_2d.gd.uid | ||
| background.gd | ||
| background.gd.uid | ||
| character.gd | ||
| character.gd.uid | ||
| character.tscn | ||
| dialog_box.jpg | ||
| dialog_box.jpg.import | ||
| icon.svg | ||
| icon.svg.import | ||
| joint_pickup.gd | ||
| joint_pickup.gd.uid | ||
| joint_pickup.tscn | ||
| jumping_sound.mp3 | ||
| jumping_sound.mp3.import | ||
| krisa.gd | ||
| krisa.gd.uid | ||
| krisa.tscn | ||
| LICENSE | ||
| LILFKNHOE v.1.3.6_FULL.wav | ||
| LILFKNHOE v.1.3.6_FULL.wav.import | ||
| main.gd | ||
| main.gd.uid | ||
| main.tscn | ||
| mountain_drop.jpg | ||
| mountain_drop.jpg.import | ||
| platform_main.jpg | ||
| platform_main.jpg.import | ||
| platform_mini.jpg | ||
| platform_mini.jpg.import | ||
| project.godot | ||
| projectile.gd | ||
| projectile.gd.uid | ||
| projectile.tscn | ||
| README.md | ||
| resource_2_backdrop.png | ||
| resource_2_backdrop.png.import | ||
| save_building.jpg | ||
| save_building.jpg.import | ||
| Screenshot From 2026-02-08 19-40-22.png | ||
| Screenshot From 2026-02-08 19-40-22.png.import | ||
| spike_damage.gd | ||
| spike_damage.gd.uid | ||
| tutorial_chatbox.gd | ||
| tutorial_chatbox.gd.uid | ||
Krisa Island
A 2D platformer game built with Godot 4.
Requirements
- Godot 4.6 or later (the project uses Godot 4.6 feature set)
Setup
1. Install Godot
- Download Godot 4.6+ from the official website
- Choose the Standard version (not .NET) for your operating system
- Extract the downloaded archive
- Run the Godot executable (
Godot_v4.x-stable_*.exeon Windows,Godoton Linux/macOS)
2. Open the Project
- Launch Godot
- Click Import
- Browse to the
krisa-islandfolder and selectproject.godot - Click Import & Edit
Alternatively, if Godot is already running:
- Go to Project → Open Project
- Navigate to the
krisa-islandfolder - Select
project.godotand click Open
3. First Import
The first time you open the project, Godot will import all assets (sprites, textures, audio). This may take a minute. Wait for the import process to complete before continuing.
Launching the Game
From the Editor
- With the project open, press F5 (or click the Play button in the top-right)
- The game will run in a new window
Alternative: Run Main Scene
- Open
main.tscnin the FileSystem dock - Press F6 to run the current scene, or F5 to run the main scene
From Command Line
If Godot is in your PATH:
godot --path /path/to/krisa-island
Then press F5 in the editor, or run:
godot --path /path/to/krisa-island -e --quit
godot --path /path/to/krisa-island res://main.tscn
Controls
| Action | Keys |
|---|---|
| Move left | A / Left Arrow |
| Move right | D / Right Arrow |
| Jump | Space |
| Attack | X |
Project Structure
krisa-island/
├── main.tscn # Main game scene
├── main.gd # Main scene script (death, audio)
├── character.tscn # Player character
├── character.gd # Character movement & animation
├── background.gd # Parallax background
├── characters/ # Sprite assets (Space Marine)
├── walk_left/ # Walk animation frames
└── project.godot # Project configuration